Humans-Only: until the players unearth the truth about the Elves and Furfolk, they are limited to playing humans as the beast races have "supposedly" all descended into tribalism and are even subjugated by the settlements, giving a reason for them to be so hostile towards the players, but also the opportunity for GREAT role play when they discover that not all of the Orcs/Utan/Shells/Saurians have lost touch with the roots from before the Fracture Mana Points: conversion of magic spells per day to mana/focus points to better suit the magic format of the video game Air Ships: since most people in the settlements think portals are tools of the Hollow, no one uses them and all but no one even knows the history of the Portal Knights (something for the players to discover over time) Port Cities: large settlements where air travellers gather and live and where pirates and privateers sell stolen resources from far-off islands is there anything not in the game that you think would make an interesting addition? what piece of existing lore do you want to see expanded to full and complete information, or even just beefed up to make it even more interesting and fun? what is 1 thing you think the video game didn't provide for the sake of role play and do you want to see it in my TTRPG? So here's what I want from you (if you're interested): It's going well, but I thought it would be cool to see what other Portal Knights players would love to see in a table top RPG of PK. I took a lot of the existing lore for what there was and expounded on it to fill in all the gaps, setup languages and reform some of the magic elements from Pathfinder 2e to better suit the world. To start things off, I'm going to (roughly) follow the video game and let things get grand, grander and even silly if need be afterwards. I'm writing a Pathfinder 2nd Edition campaign setting for my players and after a vote, we decided on Portal Knights!!!
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